Search found 21 matches

by Ron
Wed Sep 16, 2015 02:51 UTC
Forum: Development
Topic: Xenobe Fix
Replies: 11
Views: 21733

Re: Xenobe Fix

Try creating a fine called dev in your BNT root folder and re-create the universe, this is to put the game into debug mode, then try again with the account creation and if it still fails see what gets displayed on the screen as well as what is displayed on perfmon.php or in the database in table ad...
by Ron
Mon Sep 14, 2015 03:12 UTC
Forum: Development
Topic: NGAI Features Quesion??
Replies: 8
Views: 17385

Re: NGAI Features Quesion??

Ok, well it looks like the database is running ok and the Xenobe are cruising the universe fine. I came up on one and attacked it to see how that would go. Got my butt kicked! Ship destroyed, lost my cargo and the Xenobe finished me off. Cool...

Hope you're feeling better...
by Ron
Mon Sep 14, 2015 00:21 UTC
Forum: Development
Topic: Xenobe Fix
Replies: 11
Views: 21733

Re: Xenobe Fix

Yeah I hope to but first I have a bug with emailing. User accounts are being created but no email is being sent to new users. The mail server is running and works for other projects just not Black Nova. The email config seems simple just not sure why it's not working. I have several flavors of Nova ...
by Ron
Mon Sep 14, 2015 00:14 UTC
Forum: Development
Topic: NGAI Features Quesion??
Replies: 8
Views: 17385

Re: NGAI Features Quesion??

Again,
Did you ever implement? Have the code snippets, etc.? I'm very interested in this idea and think it may well be the thing for BNTs next step up.

thx
by Ron
Sat Sep 05, 2015 15:28 UTC
Forum: Development
Topic: NGAI Features Quesion??
Replies: 8
Views: 17385

Re: NGAI Features Quesion??

Did you ever implement? Have the code snippets, etc.? I'm very interested in this idea and think it may well be the thing for BNTs next step up.

thx
by Ron
Fri Sep 04, 2015 16:19 UTC
Forum: Development
Topic: Xenobe Fix
Replies: 11
Views: 21733

Re: Xenobe Fix

For this test I have set the AI cloak to 0 already, but it sounds like the game is working correctly and the Xenobes are doing as intended..that's great news. I have not upgraded my sensors yet, wishing to keep everything bare new install for the testing. I'll continue adding and testing some more a...
by Ron
Fri Sep 04, 2015 15:31 UTC
Forum: Development
Topic: Xenobe Fix
Replies: 11
Views: 21733

Re: Xenobe Fix

Xenobe gameplay: Need clarification please. I scan a sector and see no ships reported. I go to that sector and find a ship. I go back then come back and no ship. I scan no ship, I trade come back to main and ship is there, etc. Should the ship name appear on scanners, should it stay on screen as I t...
by Ron
Fri Sep 04, 2015 04:21 UTC
Forum: Development
Topic: Xenobe Fix
Replies: 11
Views: 21733

Re: Xenobe Fix

Cool...I looked over the code and couldn't find any error for it, so now it makes since.. The fix to get your Xenobe running is actually a database issue. During the install of the database an entry is overlooked causing the error and no Xenobe. In the bnt_ships table you must add a new column then ...
by Ron
Thu Sep 03, 2015 23:18 UTC
Forum: Development
Topic: Xenobe Fix
Replies: 11
Views: 21733

Xenobe Fix

Hi guys, I'm working on the Xenobe fix and have the database running, creating and editing the Xenobe are working. One issue I need looked at is the code for $ship_id in the mail calls in ship.php file. When in the sector with a Xenobe ship present the player has the options to Scan Attack Email. On...
by Ron
Thu Sep 03, 2015 20:53 UTC
Forum: Installation Help
Topic: Config file
Replies: 11
Views: 23724

Re: Config file

So..which is the current release for DEV?

https://github.com/thekabal/tki/ is the latest repo work from me, and Xgermz has one at https://github.com/xgermz/xenoberage

thx