Search found 16 matches

by BBB
Tue Jan 09, 2024 21:26 UTC
Forum: Game Announcements
Topic: New server is ready to reset 2023
Replies: 1
Views: 15747

Re: New server is ready to reset 2023

You doing a reset in March? I’m in then!
by BBB
Wed May 24, 2023 11:50 UTC
Forum: Development
Topic: Dev Update April 2023
Replies: 1
Views: 7154

Re: Dev Update April 2023

Thanks for the update!
by BBB
Wed Mar 29, 2023 14:46 UTC
Forum: Announcements
Topic: Health & Development Update…
Replies: 1
Views: 8057

Re: Health & Development Update…

Hey!

Glad to hear you're doing better, keep us posted :)
by BBB
Fri Jan 22, 2021 16:05 UTC
Forum: BNT help and discussion
Topic: Balance Suggestion for next turn
Replies: 6
Views: 8932

Re: Balance Suggestion for next turn

Thanks for the feedback! My gut feeling is that somebody may have done this math before aha. I didn't realize it at the time but my suggestion is basically just a 2.5x factor of the "vanilla" economy settings that you find in the FAQ (i.e. (1/67) / 0.00025 ~ (1/150) / 0.0001) ~ 60. Since m...
by BBB
Thu Jan 21, 2021 20:32 UTC
Forum: BNT help and discussion
Topic: Balance Suggestion for next turn
Replies: 6
Views: 8932

Re: Balance Suggestion for next turn

I did a whole post, but then I automatically logged out and lost it all :'( Here's the main points: 1. Game balance defined by interest rate, and the ratio between interest rate and colonist credit production rate. 2. Lowering interest rates extends time where trading makes sense. 3. Increasing rati...
by BBB
Thu Jan 21, 2021 19:18 UTC
Forum: BNT help and discussion
Topic: Balance Suggestion for next turn
Replies: 6
Views: 8932

Re: Balance Suggestion for next turn

Interesting discussion and I have more to say, but first, could you share how you came to those two conclusions? Specifically which equations you used to determine both? Ack! I did my hull upgrade math wrong in original post (think I was using 0.0025 instead of 0.00025)...but here goes with correct...
by BBB
Tue Jan 19, 2021 17:37 UTC
Forum: BNT help and discussion
Topic: Balance Suggestion for next turn
Replies: 6
Views: 8932

Balance Suggestion for next turn

Hey All, I wanted to follow-up on my previous balance thread with my suggestion for how I think the balance of the game could be improved to make it more fun. I'm certainly not pro at this game so happy for any feedback. What makes games fun: - Feeling like you have lots of different credible option...
by BBB
Wed Sep 30, 2020 22:24 UTC
Forum: BNT help and discussion
Topic: Planetary Combat Questions
Replies: 1
Views: 5176

Planetary Combat Questions

Hey! Needed some clarification on planetary torp damage. 1. When you scan a planet and see it's ratings, does that include the +1 bonus for having a base on the planet, or should you consider an additional level? 2. How does the planetary torpedo salvo get calculated? I thought it was based on the t...
by BBB
Tue Sep 08, 2020 18:00 UTC
Forum: BNT help and discussion
Topic: Planet Production 50% Balance
Replies: 3
Views: 6692

Re: Planet Production 50% Balance

Thank you for the replies! I can only imagine that it's an extremely difficult challenge to try to manage exponential growth in a way which is effectively fair with all of the other in-game mechanics but also doesn't overly punish late joiners and creates a game which is "fun", and that th...
by BBB
Mon Sep 07, 2020 18:43 UTC
Forum: BNT help and discussion
Topic: Planet Production 50% Balance
Replies: 3
Views: 6692

Planet Production 50% Balance

The current game has planet production rate at 50%, and I was curious about what the reasoning is behind that from a game balance perspective. Based on my calcs a colonist has a maximum value of approximately 9 credits based on credit creation rate: 1 colonist * (0.9 production rate) * (1/400 credit...