Ok, I thought it was about time I added the Cookie Consent EU Compliancy.
Not every section has it, only the offline page and the forums have it so far.
As far as I can see it creates a cookie that lasts for a year.
Search found 311 matches
- Tue Sep 13, 2016 14:14 UTC
- Forum: Announcements
- Topic: Cookie Consent EU Compliancy
- Replies: 2
- Views: 10751
- Fri Aug 12, 2016 21:04 UTC
- Forum: Announcements
- Topic: Absent notice 26 August ...
- Replies: 0
- Views: 15376
Absent notice 26 August ...
Just giving you a heads up that I won't be about on Fri 26th August and maybe the day after.
This is due to we are having Fibre Broadband installed here, so our connection will be down during the process.
Paul
This is due to we are having Fibre Broadband installed here, so our connection will be down during the process.
Paul
- Sun Jul 31, 2016 13:13 UTC
- Forum: Announcements
- Topic: SSL Implementation soon...
- Replies: 13
- Views: 26132
Re: SSL Implementation soon...
Ok, I just noticed that other link: https://cipherli.st/ Now how I missed that link I don't know. So I used parts of their version: SSLCipherSuite EECDH+AESGCM:EDH+AESGCM:AES256+EECDH:AES256+EDH And added two more parts to the above to result in the following: SSLCipherSuite EECDH+AESGCM:EDH+AESGCM:...
- Sat Jul 30, 2016 20:30 UTC
- Forum: Announcements
- Topic: SSL Implementation soon...
- Replies: 13
- Views: 26132
Re: SSL Implementation soon...
So the only issues is that Android 2.3.7, IE 6, IE 8 / XP and Java 6u45 won't be able to access the site, so no loss there then LOL. Truth. While BNT is definitely an "old-school" game, people need to run browsers less than 5 years old (IE9). I mean, that isn't an unreasonable requirement...
- Sat Jul 30, 2016 19:39 UTC
- Forum: Announcements
- Topic: SSL Implementation soon...
- Replies: 13
- Views: 26132
Re: SSL Implementation soon...
Killer work! Thanks for taking the time to do it. You are a great steward for Blacknova Traders!! Yeah, I lost some score from the Cipher Strength when I added some of the 128bit AES to support some of the other devices etc, I was trying to keep it with a minimum of 256bit AES, but sadly that wasn'...
- Sat Jul 30, 2016 10:17 UTC
- Forum: Announcements
- Topic: SSL Implementation soon...
- Replies: 13
- Views: 26132
Re: SSL Implementation soon...
Ok, I was wrong about the A+ Rating :P We now have it for just the forums. http://image.net-code.co.uk/user~/themightydude/bnt/ssl_status_results_002.png And it supports everything that is listed on that site apart from the following: [Incorrect certificate because this client doesn't support SNI] #...
- Sat Jul 30, 2016 07:42 UTC
- Forum: Announcements
- Topic: SSL Implementation soon...
- Replies: 13
- Views: 26132
Re: SSL Implementation Completed...
Thanks for doing this on the forums, it's nice having SSL!! Well I plan to do something with SSL on the games, just haven't had any other good day (health wise) to do any coding. Also I have noticed that you have Strict Transport Security (HSTS) enabled, I was going to do that when I added the SSL ...
- Sat Jul 30, 2016 04:59 UTC
- Forum: Announcements
- Topic: SSL Implementation soon...
- Replies: 13
- Views: 26132
Re: SSL Implementation soon...
Ok, I have upgraded my SSL Certs to 4096bits, hopefully this will be better, there is nothing I can do for protocol side of things due to that would break it for old android devices. Well 4096bit key didn't change anything :( http://image.net-code.co.uk/user~/themightydude/bnt/ssl_status_results_001...
- Sat Jul 30, 2016 04:25 UTC
- Forum: Announcements
- Topic: SSL Implementation soon...
- Replies: 13
- Views: 26132
Re: SSL Implementation Completed...
Ok, I have completed the SSL side of things, and I have also enabled encrypted cookies (assuming that works) for the forums. So it should now be listing the server as: Connection • Protocol TLS 1.2 • Key Exchange ECDHE_RSA • Cipher Suite AES_128_GCM So at least the forums are more secure than they ...
- Wed Jul 27, 2016 08:53 UTC
- Forum: Development
- Topic: Use it or lose it brain :(
- Replies: 1
- Views: 7343
Use it or lose it brain :(
Well due to developing a complete game from scratch, including 3D Models, Audio Files, Images, Particle Effects, Shaders etc is going to take a while so I "thinking" on trying to code BNT from the ground up, so you all have something to play on while I develop my game. And before you ask, ...