Updates to Game Code: FEB 2019

For announcing, describing and discussing code changes to BNT.

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TheMightyDude
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Updates to Game Code: FEB 2019

Post by TheMightyDude » Fri Feb 22, 2019 20:44 UTC

Hello All

Just thought I would say the following has changed in the game code.
[Bounty System]
This is a direction to how the Bounty System should of been.
  1. A Player with a Federation Bounty on them cannot access any Special Ports.
  2. A Player with a Federation Bounty on them cannot use Traderouts to any Special Ports.
  3. A Player with a Federation Bounty on them will get a Penalty Factor (offset based off their total bounty amount) between planets costing more turns per circuit.
  4. A Team member cannot use Traderoutes between any Special Ports and Corp Planets owned by players with a Federation Bounty on them.
  5. A Federation Bounty can only be removed when paid or being killed by other players if the other players start the attack.
Section 5 will change to "A Federation Bounty will only be removed when paid" and that being killed by other players will no longer remove the Federation Bounty.
Player created Bounties will remain the same as they are now.

I have updated ADODB to the latest version due to it was old and for PHP 5.x and where we are running PHP 7.2.x we was having some issues.
I have updated HTMLPurifier (the eye candy to Send Message) to the latest version due to DEPRECATED Warnings that would popup now and then.

I will add more later.
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TNT
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Re: Updates to Game Code: FEB 2019

Post by TNT » Mon Jul 15, 2019 11:58 UTC

Have tested, and it working ;)

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TheMightyDude
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Re: Updates to Game Code: FEB 2019

Post by TheMightyDude » Mon Jul 15, 2019 13:55 UTC

What do you mean its working?

Working as it restricts you or is it not restricting you?
TheMightyDude::Blacknova Development.
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TNT
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Re: Updates to Game Code: FEB 2019

Post by TNT » Mon Jul 15, 2019 18:44 UTC

The Bounty System working like you planned and it restric player to use special ports and traderoutes.

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