TKI development continues

For announcing, describing and discussing code changes to BNT.

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thekabal
Posts: 100
Joined: Sat Apr 19, 2014 22:32 UTC

TKI development continues

Post by thekabal » Sat Jun 11, 2016 18:13 UTC

Recently, I've been tackling some of the more mundane coding errors and formatting issues in the TKI code base.

Today, I committed the final change removing global variables (!!!).

The game is now installable, playable, and much more correct, code wise.

Work continues, feel free to follow along. :)

https://github.com/thekabal/tki/

thekabal
Posts: 100
Joined: Sat Apr 19, 2014 22:32 UTC

Zarro boogs!!

Post by thekabal » Sun Jul 03, 2016 17:38 UTC

After over a decade of development, today, I finally squashed the last known bug (that isn't one of a class of bugs) in The Kabal Invasion. This game has been an ongoing passion project, and has taught me so many things - including the value in being persistent! Scrutinizer isn't quite as cute as Bugzilla ( https://en.wikipedia.org/wiki/Bugzilla#Zarro_Boogs ), but I finally reached Zarro Boogs.

There is still a lot to do, and I'm continuing the quest to migrate from adodb to PDO. I've made tremendous progress in that regard in the last month, and I hope soon I'll complete that task too.

There remains nine classes of bugs, and two of them will be eliminated once the adodb to PDO migration is complete. The other seven are a little more challenging and wide-ranging, but I have confidence they too will fall in time.

Blacknova Traders is an amazing legacy, and I'm proud to continue the work done by so many for so long under a new banner.

HUZZAH!

https://scrutinizer-ci.com/g/thekabal/tki/issues/master

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