wolverine wrote:i tried a number of times to start an advance version. but after a few days i wonder if it is worth it.
Well I like some of the features of advanced which I think was based of TKI (correct me if I am wrong) but I had always had issues getting that fully working, but that could be just down to not knowing its code.
wolverine wrote:first there has been a number of times i heard there was going to be a new version coming.
Yep, mostly said by me, I originally wanted to recode the code from scratch that we currently have in SVN on Sourceforge, but at the time seemed too much work to do within a short time, we was getting through a large bulk of it, but seemed to be taking way too much time, and the longer we held back on completing it we lost more and more users.
Also over the time while us two thekabal and myself was working through the code we had the odd disagreement here and there that use to though a spanner in the works but normally resolve itself and we would get back coding, however the last disagreement and also me being very unwell requiring loads of medical appointment and several rounds of steroid treatments which has mostly failed to do its job (the main reason I was hardly around much) I think that was a tipping point to us developing as a team on BNT, I know thekabal has taken the codebase over to I think GitHub (correct me if I am wrong) so I wish him all the luck with his development.
As to my last announcement about my new game, this wasn't to be a browser game but a full PC Game using a Full 3D Engine and was to later on released on a Mac and several Mobile Devices.
This game was at the same time the PC version was being developed the Browser version was going to be done, the browser version required a plugin to be installed for it to run on them.
wolverine wrote:second thats a lot of coding just to have someone come out with something better and quicker because i was doing it myself.
See this is my current issue that I keep worrying about, I am still currently still in the development stages at the moment trying to fit as much time as I can when I have good days that I am able to spend on development, I am fully aware of there always being the better games out there but I have also seen very low quality looking games that had some humour make the developer a multi millionaire, and yes it doesn't matter how good you are there is always somebody better and the same goes with games, which I have come to terms with, which is why I have decided on developing a Multiplayer Game that I would like to play which will be on a huge scale, which is to be free to play, with the possible option to purchase stuff for real currency (we need to pay for the server and all its traffic), this game was not to be reset like BNT or its forks currently require, so you could think of it as a Space Trading/Combat/Crafting and much more type of MMO.
The game world will start off on a small scale at first while we bring in the players and when its large enough we will expand the universe to the next scale and so on.
Players was always moaning of not much trading even though the word traders is in its name hardly any trading happens, so I think you should see trading as much as the combat side of things.
wolverine wrote:third it would not actually be my game. just a remake of yours.
Well here is how it is, I got fed up of people take stuff, rebadging as theirs and refusing to release the changes, so due to those low life's any games that I do now will be closed sourced and only run on here, also these new games will all use the same login information, I am basically trying to aim towards a gaming network of free games that have a micro-credits system etc.
Well do what I did, when I first joined the BNT Development Team a year or two after it was created I already knew at that time C/C++ and Visual Basic (yeah I know) but I had the basic skills, I spent months looking through the code, granted some parts went way over my head LOL, but over time I gradually got to know the BNT code.
What I am trying to say is if there is a type of game that you would like, then go and make it, just don't do what I have done many times now by just jumping in and start coding, you will hit a brick wall which could cost you several months of coding when you only wanted to add in a small feature.
wolverine wrote:so i just end up quitting.
I feel like this on many occasions.