Re: suggestions for gameplay
Posted: Sun Jun 15, 2014 22:59 UTC
One of the forks of BNT (Starkick Traders) had a similar concept (quests). The branch faded a while back, but that was one of the ambitious differences they took on.coolmates wrote:1.. how about a system of tasks for players based on their rank? it would gradually ease newbies into the game, and take them through all the requirements for successful building and trading etc.. completion of a task would bring rewards or choice of reward.
I suspect we are a ways off from trying to incorporate a quest system. We have two extremely ambitious changes queued up already - switching to PDO (instead of ADODB), and splitting players out of the ships table. The first is mostly behind the scenes, not very user-visible, but completely necessary for the game to grow further. The player/ship split is going to be noticeable for players, because once it is done, it will open the door for persistent accounts across resets, and other cool stuff.
I mention these to clarify why we wouldn't suggest tackling it yourself and submitting a patch. Most of the game code is going to change so dramatically in the next little while that testing a patch and switching it along with the other changes would be more work than help. Maybe in the future.
In our other branch, Advanced, we did have the beginnings of a chat room. We plan to do it properly and add it to both branches. What features (rooms, private, etc) remains to be seen once we start implementing it. Watch future releases for this feature!coolmates wrote:2.. how about a live help option? the player would click on an icon and a live chat window/tab would launch for the player to communicate with game admin/support if online, or email a ticket if outside live support time. this can be achieved through any available open source option. alternatively.. a chatroom might be offered, or a main chatroom and individual team and/or planet chatrooms.