Rincewind wrote:I remember being able to repurchase Colonists, Fighters and Torps by re-submitting the form before.
So I'd have 4 tabs open for offloading stuff to my new planets
Travel to 0
Buy Cols, Fighters, Torps
Travel to X
Transfer to planet
repeat.
This doesn't work now anymore, since it says I have to do a new order every time? What's the purpose of that? It really breaks the gameplay for me
Are there any other instances where this has to be done? Can you imagine SOFAing a planet and having to do it hundreds of times, but also having to re-enter port and re-buy things manually? LOL. I dunno, seems like a bad idea
![Sad :(](./images/smilies/icon_e_sad.gif)
That was put in place due to it being a turn based game, it also wasn't designed to be played that way and caused some issues and make it fair for all players we put that in place.
Its the same with attacking ships and planets (I think we added it to planets) where you had to select the target (i.e. to lock onto them) and then scan and then attack.
Actually, I don't remember how it actually works, been a long time since I have taken a look at BNT code due to being very ill.
I am not too sure if you have to lock onto a target and then scan or attack and it then looses lock, or the lock stays while you are in that sector and once you leave the sector it looses lock.
I think the second one makes sense to me.
Also SOFA attacks I think have been removed or maybe disabled due to its broken and always has been.
Now depending how I do the new version, whether it be a browser based game or a stand along game, at this point I am on the fence with this, I would prefer to do a standalone that way I could cater for all devices and have more stuff that can be added.
I know I keep saying browser based games are limited and I still stand by that, they are limited, yes you can create a 3d game, but that's not good enough for what I really want, I really want a 3d environment where I can have 3d ships flying about the universe using jump engines or jump gates etc to go to different locations, to be able to see other players along with AI Ships flying about, you won't get that with HTML5 well not from me LOL.
But like I said, I am still on the fence here, but leaning more to a standalone game client and a custom written MMO Server written in C/C++ or maybe C#.