TBH, I still think it should be one of the following lines:Surfdude wrote:yep not missing that stuff...just didn't include here is all.
or*/5 * * * * /usr/bin/lynx --dump http://bnt.surfdudeonline.com/scheduler ... =*password* > /dev/null
Also you need to make sure the ticks in the config matches what you set in cron, like the */5 meaning every 5th minute, so your ticks in the config must be set to 5.*/5 * * * * /usr/bin/lynx --dump http://www.bnt.surfdudeonline.com/sched ... =*password* > /dev/null
When I run the games on here I had it update every 1 min so that would be "* * * * *" if I recall, its been a while since I have touched cron.
Not too sure if we released the code that also had the config variables stored in the database or if it was only in the codebase, but if it was also in the released code then you have 2 options:
[Option 1]
You have to re-create the universe for the changes in the config file to be updated in the database due to the game used the config in the database.
[Option 2]
You change the ticks config value in the database along with it in the config file resulting in no need to recreate the universe.
Option 2 is the best option when you already have players on it.