BNT new version
Posted: Sat Apr 22, 2017 06:57 UTC
Dear players of BNT,
I am a long time player of Blacknova, playing originally on the Rednova game which has, apparently, long since disappeared from the tubes. I also happen to be a 'hobbyist web developer' with similarly significant experience in web design and particularly web programming.
I intend to make a brand new version of blacknova, working to the same gameplay elements that made the original so popular but adding and removing features to enhance the experience for the new people on the internet.
It will be staged, so the first game will go up when the UI is sorted. This will be what we currently know as blacknova traders.
- If you are interested in this game please drop me a PM with your email, or leave it in this thread. I will send out an email to all when the first version is ready to be played.
- If you have any other suggestions for what you would like to see added or removed please put the suggestion in this email.
Thanks!
Bogo
Some of the features I am implementing are (these are in the first full release):
- Brand new UI with a much smoother user experience (getting rid of things like "are you sure you want to move" etc).
- Modifying the map in several ways:
o Resource zones, and the cost of resource depends upon the distance from the zones (makes it more than, "find ore, find goods, trade" and adds depth to the later game trade game). This also makes some sectors more desirable than others adding another dimension to the game as a trader.
o 3d map of much larger size -200x200x25 map (disc galaxy style).
o Each system has a probability of having a star which is related to the distance from the core (100x100x13 location). Planets exist around stars, and are not created by genesis torpedo’s. Planets can be moved to non-star systems by use of a very powerful ship.
- Warp trails. This will aid captains in tracking users in an expanded universe.
What I want to keep:
- The basic way you play the game needs to be the same, this is why BNT was so good! If the game was big as well there was always a chance of toppling the top players.
- Resources, Trade system, Ship systems, Cost and size formula, battle system
- Timing system (ticks etc).
What I will remove
- The log. This information will be kept but disaggregated through the game in other ways.
- The current banking system. Its generally useless, and poorly balanced from the players respect. This will be implemented again in a much different way in a later release.
Considerations:
- Tech trees for each of the play styles. Traders with big hulls can easily overstock planets with fighters so the trade and interest game is the best way to win. Tech trees will try to rebalance the later game. An example might be that warrior players might be able to control three ships, or retain tech info through destruction for example.
- Use of the good/bad system more. This might include for example the government assisting players in good standing in toppling a ruthless dictator.
I am a long time player of Blacknova, playing originally on the Rednova game which has, apparently, long since disappeared from the tubes. I also happen to be a 'hobbyist web developer' with similarly significant experience in web design and particularly web programming.
I intend to make a brand new version of blacknova, working to the same gameplay elements that made the original so popular but adding and removing features to enhance the experience for the new people on the internet.
It will be staged, so the first game will go up when the UI is sorted. This will be what we currently know as blacknova traders.
- If you are interested in this game please drop me a PM with your email, or leave it in this thread. I will send out an email to all when the first version is ready to be played.
- If you have any other suggestions for what you would like to see added or removed please put the suggestion in this email.
Thanks!
Bogo
Some of the features I am implementing are (these are in the first full release):
- Brand new UI with a much smoother user experience (getting rid of things like "are you sure you want to move" etc).
- Modifying the map in several ways:
o Resource zones, and the cost of resource depends upon the distance from the zones (makes it more than, "find ore, find goods, trade" and adds depth to the later game trade game). This also makes some sectors more desirable than others adding another dimension to the game as a trader.
o 3d map of much larger size -200x200x25 map (disc galaxy style).
o Each system has a probability of having a star which is related to the distance from the core (100x100x13 location). Planets exist around stars, and are not created by genesis torpedo’s. Planets can be moved to non-star systems by use of a very powerful ship.
- Warp trails. This will aid captains in tracking users in an expanded universe.
What I want to keep:
- The basic way you play the game needs to be the same, this is why BNT was so good! If the game was big as well there was always a chance of toppling the top players.
- Resources, Trade system, Ship systems, Cost and size formula, battle system
- Timing system (ticks etc).
What I will remove
- The log. This information will be kept but disaggregated through the game in other ways.
- The current banking system. Its generally useless, and poorly balanced from the players respect. This will be implemented again in a much different way in a later release.
Considerations:
- Tech trees for each of the play styles. Traders with big hulls can easily overstock planets with fighters so the trade and interest game is the best way to win. Tech trees will try to rebalance the later game. An example might be that warrior players might be able to control three ships, or retain tech info through destruction for example.
- Use of the good/bad system more. This might include for example the government assisting players in good standing in toppling a ruthless dictator.