Ignas wrote:
If i may.. having animation is nice, but think of the players who have thousands of turns to use, this inevitably means a lot of movement, so first of all any animation should not last more than 2-3 seconds, and second - it must be automatic, meaning players must not be pressing 3 times for entering warp, travelling and coming out of the jump, these clicks would have no use other than wasting time to make a robotic work. And of course to look at the nice animation.. for the 186th time that day or that week
Its just the one click and the jumping into the warp - traveling - jumping out of the warp will be automatic.
I haven't yet decided how this will end up working like, but it could be like this:
1: Player brings up galaxy map where it will show a new style of map highlighting where they currently are.
2: The player selects where they want to go (this can be a long jump via several links etc) then close the map.
3: The player then can click on the [Enter Warp] or [Enter Real Space] depending on their ship capability.
4: Once they click on the type of jump it will automatically open up the jump window (first animation) and fly into it.
5: Depending on the type of jump (Warp Jumps) will take x Seconds depending on how many links they are traveling through, I will explain this a bit later.
6: When the player has reached their destination it will show the exit warp animation and the ship will fly out of it.
Warp Link Jumps will take about 1 seconds to show the animation and for the ship to fly into it, it will then take about a couple of seconds per link they fly through and then a further 1 seconds to come out of the warp.
So say a player wants to jump to a location via the Warp Links (Warp Travel) that goes through say 15 links (assuming they have the fuel for it) it would take 32 = 1 + 30 + 1 Seconds to complete the whole jump.
Now Real Space Jumps are different, not all ships will be able to do these jump due to the type of Engine, Power and Fuel requirements, so while these can jump from location A to Location B faster they have a cool down timer.
But like I have said I have not yet decided how these will work.
I know I don't want these to be instant jumps like they are now.
Just an idea, for warp link jumps we could have Warp Gates (Space Structures) that are in every sector which are linked to certain sectors.
The player that wants to travel to a different location several warp links away, they could set their destination via the galaxy map and then click on the Warp Gate and the first animation would be the Warp Gate starting up and the ship flying into it.
The actual travel will still take time, but will depend on the level of engines that is on the ship, so you have a crap low level engine it will take longer to travel.
Then at the destination, the destination Warp Gate to activate and the ship will fly out.
Other players in either of the start and destination sectors will see the Warp Gates activate and the see the ship enter and exit them.
Players can also scan the Warp Gates to see who was the last X ships that entered, went through and exited them and where they went, but this might require a special device like the LSSD (Last Seen Ship Device) etc.
Ignas wrote:
I realised lat night, that BNT reminds me a game i started playing 20 year ago, realthugz[.]com , this game was closed rather recently, sometime end of 2017, even the navigation table including text font, words and size of the tables, not sure if it could be made out of BNT, but anyway, the point is - the game was ruined by raising the turns amount to enormous amounts, like 28.000.000 turns per month (monthly rounds), and not allowing any automation for the game, so even though you could use 2500 for one action, but it took 4 or sometimes 6 clicks to do it, and some actions took a lot more, including mouse and keyboard - what i mean - please think of the players and their time, dont make the game to feel like you are a player-robot who has hundred thousands clicks to make, the game should be time off and not another work
For example in the game i use now, the navigation menu on the left side is only visible from main menu, so if for example, after buying something on a planet, i need to travel to another planet immediately, i have to make a useless click to return to main menu. Again, there are tens thousands of turns, you should multiply that one unneeded click to see it. Same when i click on a sector on a map - after clicking i travel, then i see message that i have traveled, and then again i must make an unneeded click to actually go to the place where i was travelling. i spent a lot of time thinking - why didnt you just put the sign " you traveled to sector XXX and used 1 turn" somewhere on the top of the actual sector page, eliminating the additional page (and a click to leave it) bearing so few information in it, and only one thing came to my mind - it was a fashion back then to make a separate page for any changeable information, but now the possibilities are wider and overall people perceive more information at the same glimpse, so i really think that the overall gameplay should be optimised, and this said - renewed, so dont be afraid of radical changes.
Well BNT was created November 2000 if I recall, I joined some time in 2001, wow such a long time ago LOL.
But that extra page when you travel is not just for the "You are now in sector X and have used Y turns", its also used when other players put fighters torps in said destination and it displays a small choice menu, to like pay the toll fee, to try and sneak past or fight you way through etc.
Now if that page was removed, you wouldn't know about the fighters and or torps in the destination sector.
Don't get me wrong, I also hate the redundant unnecessary clicks etc.
Ignas wrote:
you are rewriting a game - of course there will be changes, this should not stop you of the way the universe works.
Combat - i dont believe it is possible to assume that player will be at the same second looking at the same screen to actually make a fight directly. You can always set a 120 seconds timer to join the fight, but this will eliminate the option of blitz attack, and will deffinatley get boring of the player doesnt show up the whole 120 seconds that you have to wait.
Making it in rounds is nice, but what about making it 3 rounds max, and if nobody is killed, then randomly teleported, it would be a shame building/upgrading armor just to meet a nr1 player with a little better stats to destroy you without leaving even a chance.
No its not going to be like that, you are still thinking of the game like a browser game and how it is now.
When a player attacks another player, the player being attacked is instantly notified, assuming they are online at the time that is.
So say the player is either just sitting there or in the middle of sending a message to a friend when they are attacked.
The Attacker first needs to target them, maybe scan them and then attack them.
The player being attacked will get a warning sound like "Ship is being targeted", then if they get scanned they will get a warning sound like "Ship is being Scanned" and just before they actually get attacked they will get another warning "Ship under Attack" and then a 2D Grid System where both players are looking down on pops up.
From this Grid System both players have a choice to Stay and Fight, the player being attacked has about 5 seconds to make a choice, by default the player will just jump out of the sector after the 5 seconds if they fail to choose in time.
Players attacking Planet is a bit similar to attacking players, but the owner has no control over the combat.
But like before a 2D Grid System pops up where the Attacker chooses how they want to attack the planet (launch fights to take out spatial structures, attack the actual planets etc), the planet side of the attack is AI Controlled.
Now say the outcome is stalemate, the player(s) can either try again or leave the sector to re-stock their ship(s) and then come back and try again.
Ignas wrote:
Heart scan is not so bad, worse part for me is not drinking coffee that day
hold on!
Its not so much a heart scan, but more of an injection that put your heart under stress to see how well and strong it is.
That's what I am worried about, I have done some research on it and it can hurt a lot and in some rare occasions the heart has stopped.