The Kabal Invasion returns later this year

For announcing, describing and discussing code changes to BNT.

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thekabal
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Joined: Sat Apr 19, 2014 22:32 UTC

The Kabal Invasion returns later this year

Post by thekabal » Sun Apr 15, 2018 06:27 UTC

Hello!

Just wanted to drop in and mention that the progress on TKI is regular and consistent again, and I'm nearing the point where we can have a working game again later this year!

I've secured hosting for the game, and continue to develop on GitHub. Right now I'm working through more code tightening/refactoring, but the next milestone is fixing the login/signup/recovery process so that the game can go live once again.

Next after that will be a focus on the AI players, and then a workable install process.

It's coming along! So far, the codebase is still extremely similar in playstyle to BNT. In time, once we get the major issues resolved, that will change.

I'll be aiming for Halloween, but time will tell if I hit that target.

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TheMightyDude
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Re: The Kabal Invasion returns later this year

Post by TheMightyDude » Sun Apr 15, 2018 07:10 UTC

thekabal wrote:Hello!

Just wanted to drop in and mention that the progress on TKI is regular and consistent again, and I'm nearing the point where we can have a working game again later this year!
Nice :)
thekabal wrote:I've secured hosting for the game, and continue to develop on GitHub. Right now I'm working through more code tightening/refactoring, but the next milestone is fixing the login/signup/recovery process so that the game can go live once again.
Cool.
Yeah, BNT really needs to have the recovery feature added, atm players just email me to generate a new random password for them.
thekabal wrote:Next after that will be a focus on the AI players, and then a workable install process.
Yeah, these types of game really need better AI.
thekabal wrote:It's coming along! So far, the codebase is still extremely similar in playstyle to BNT. In time, once we get the major issues resolved, that will change.

I'll be aiming for Halloween, but time will tell if I hit that target.
Cool, keep us updated.

Yeah, my new version is starting to get to a point where I can start adding in game stuff, I just had to get my networking code working right, I explain more in my dev blog.

But I am glad you are getting stuff done.
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Heenans
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Joined: Fri Nov 08, 2019 11:00 UTC

Re: The Kabal Invasion returns later this year

Post by Heenans » Sat Nov 09, 2019 09:55 UTC

thekabal wrote: Sun Apr 15, 2018 06:27 UTC Hello!

Just wanted to drop in and mention why you need to try these mini excavators and that the progress on TKI is regular and consistent again, and I'm nearing the point where we can have a working game again later this year!

I've secured hosting for the game, and continue to develop on GitHub. Right now I'm working through more code tightening/refactoring, but the next milestone is fixing the login/signup/recovery process so that the game can go live once again.

Next after that will be a focus on the AI players, and then a workable install process.

It's coming along! So far, the codebase is still extremely similar in playstyle to BNT. In time, once we get the major issues resolved, that will change.

I'll be aiming for Halloween, but time will tell if I hit that target.
Can we expect another Kabal invasion anytime soon?
Last edited by Heenans on Wed Jun 19, 2024 08:48 UTC, edited 2 times in total.

thekabal
Posts: 100
Joined: Sat Apr 19, 2014 22:32 UTC

Re: The Kabal Invasion returns later this year

Post by thekabal » Mon Nov 11, 2019 18:45 UTC

What a lovely hope! Sadly my interests have drifted far from TKI & BNT, and I haven't found myself coding on either in .. months.

I still keep an eye on current events. But no, I don't foresee a new TKI anytime soon.

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TheMightyDude
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Re: The Kabal Invasion returns later this year

Post by TheMightyDude » Thu Nov 14, 2019 11:25 UTC

I know the feeling, with all my health issues not getting any better I cannot spend as much time as I use to on BNT.

But the way the amount of users playing the game is decreasing I cannot see me continuing supporting the game in the long run.

Sure I will be continuing the work on my game a bit like BNT, this is due to it being a hobby of mine and also I will be making it into a game that I would like playing.
Playing BNT at the moment for new players (and I have seen it in my logs) is like walking into the road in front of moving traffic, i.e. its a slaughtering and that is why players are decreasing like it is.

BNT doesn't need to be like this, a game should be fun to play for everyone and not just for the attacker.

That was why I was wanting to do my own version of it, but back then I was in a full time job, and all my free time was bug fixing, maintaining this server etc leaving no free time.
But now I have the time, the game is less popular than it was back then which is rather sad.
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